#include <dynamicQueue.h>
Inheritance diagram for dynamicQueue:

Public Member Functions | |
| dynamicQueue (TItem nn, goblinController &thisContext) throw () | |
| ~dynamicQueue () throw () | |
| unsigned long | Size () const throw () |
| unsigned long | Allocated () const throw () |
| char * | Display () const throw () |
| void | Insert (TItem w, TKey alpha=0) throw (ERRange) |
| TItem | Delete () throw (ERRejected) |
| void | ChangeKey (TItem w, TKey alpha) throw (ERRange,ERRejected) |
| TItem | Peek () const throw (ERRejected) |
| bool | Empty () const throw () |
| void | Init () throw () |
| TItem | Cardinality () const throw () |
Data Structures | |
| struct | queueMember |
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Reimplemented from managedObject. |
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Query the current queue cardinality.
Implements goblinQueue. |
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Insert an index into the queue.
Implements goblinQueue. |
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Delete an element from the queue.
Implements goblinQueue. |
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Unconditional display of data objects.
Reimplemented from managedObject. |
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Check if the queue is empty.
Implements goblinQueue. |
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Delete all elements from the queue efficently.
Implements goblinQueue. |
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Insert an index into the queue.
Implements goblinQueue. |
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Query what is coming next on the queue.
Implements goblinQueue. |
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Implements goblinQueue. |